-
-
Notifications
You must be signed in to change notification settings - Fork 3k
Open
Description
Current Behaviour
The spike changes target randomly during the chase.
This is not blizzlike
During the Anub'arak encounter in Trial of the Crusader, "Pursuing Spikes" should chase 1 specific player until:
- the target player dies OR
- the spike hits permafrost (ice patches)
Expected Behaviour
The spike must keep the same target until:
- the player dies, OR
- the spike hits permafrost
Source
- Start ToC -> Anub'arak encounter
- Let the spike spawn and chase a player
- Watch spike behavior: it switches victim randomly even when the target is alive and not hitting permafrost
Steps to reproduce the problem
- Start ToC -> Anub'arak encounter
- Let the spike spawn and chase a player
- Watch spike behavior: it switches victim randomly even when the target is alive and not hitting permafrost
Extra Notes
This behavior was correct in older AC revisions.
The bug started after recent commits.
AC rev. hash/commit
Operating system
Windows 11 x64
Custom changes or Modules
none
Metadata
Metadata
Assignees
Labels
No labels