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Description
Current Behaviour
The massive amounts of heap errors building with windows on a 13900k cpu with 32 gigs of ddr5 ram:
compiler limit: internal heap limit reached
'VER_COMPANYNAME_STR': macro redefinition
'VER_PRODUCTVERSION': macro redefinition
'VER_PRODUCTVERSION_STR': macro redefinition
Failed to create virtual memory for PCH
compiler limit: internal heap limit reached
cannot open input file '..\game\RelWithDebInfo\game.lib'
page file is set correctly
project built last week now its not
Logs and Screenshots
No response
Operating System
win 11
Dependencies & versions
again i built this last week and it built fine. did get some errors but setting windows virtual memory fixed issues then:
Initial size: 16384 MB (16 GB)
Maximum size: 32768 MB (32 GB)
now in VS2022 tools/projects and solutions/build and run/ maximum number of parallel project builds lowering down to just 2 even gives the heap errors still
i really dont want to have to disable PCH in cmake
Commit
0bb40fd 2025-11-08 23:31:01 +0100
Additional Context
No response