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Version 13.1f

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@zenorogue zenorogue released this 13 Oct 15:56
· 77 commits to master since this release

(re-released since previously some commits were not pushed)

Lots of bugfixes in this update! Some new features too.

New features:

a new feature to create quotient orbifolds for tessellations loaded from tes files (or converted into that format) (experiment with geometry -> quotient)
in screenshots->centering, list all viewpoints

Bug fixes:

fixed frogging grimoires
fixed the 3D models for spaceship, bunny, and player ratling
fixed Red Rock graphical bug
fixed the three-coloring of bitruncated {4,4}
bitruncated {4,4} and {4,6} are now known to be three-colored
fixed the bug with the bulls being too enraged about crossbows
fixed a rare bug with apeirogonal tes files falsely pretending to be football colorable
make the Orb of Earth/Earth Elemental not remove limestone walls in Irradiated Field and the Mercury River subland, and make OoEarth create a trail of mercury in the mercury river subland (thanks to @ohlordhebacc )
Shmup fixes:

the player can now be stunned now (using Orb of Stunning)
fixed the bug with Phasing deleting monsters
the killer is now stated correctly when killing yourself with Orb of Mind
Orb of Winter now correnctly collects ice-encased items
fixed the Camelot message (and cape reward) on exit
fixed some inconsistencies with Orb of Speed
fixed Orb of Energy not improving some orbs
Orb of Change should work now
orbs that did nothing now add extra lives (Woods, Plague, Chaos, Impact)

Thanks to @josephcsible :

add support for pinning glyphs to a consistent spot in the HUD
improve Minefield display when there are more than seven mines
make Orb of Magnetism and Curse of Repulsion leave saved tortoises alone
(in custom land lists) lower the land unlock requirements if they're mathematically impossibly high
stop WFC generation from spilling 1 tile into neighboring lands
never generate Cursed Canyon in CR6 if it isn't in-game
add a cheat to hold orb powers at their current level
add a setting for a gap between orbs and treasures
add a setting to disable the warning before killing a friendly monster
fix getting rid of Great Walls by killing Ghosts with OotStone
reset "last exploration" when starting a new run

Have fun!