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The Debug Layer doesn't seem to be actually issuing a warning in this case, and it doesn't seem that the intent is that it should be required. See Discord discussion on the DirectX 12 channel here : https://discord.com/channels/590611987420020747/590965902564917258/1276363117022023740

…e and issues a warning if not used

The Debug Layer doesn't seem to be actually issuing a warning in this case, and it doesn't seem that the intent is that it should be required.
See Discord discussion on the DirectX 12 channel here :
https://discord.com/channels/590611987420020747/590965902564917258/1276363117022023740
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